void setup()
{
size(500,500);
}
void draw()
{
ellipse(250,250, 480,480);
for(float angle=0; angle<PI*2; angle+=PI/3)
{
for(int R=0; R<240; R+=20)
{
noFill();
triangle(250,250,
250+R*cos(angle), 250+R*sin(angle),
250+R*cos(angle+PI/3),250+R*sin(angle+PI/3));
}
}
}

void setup()
{
size(800,400);
}
void myTriangle(int cx, int cy)
{
float a=-PI/2;
for(int R=15; R>0; R-=5)
{
triangle(cx+R*cos(a),cy+R*sin(a),
cx+R*cos(a+2*PI/3),cy+R*sin(a+2*PI/3),
cx+R*cos(a-2*PI/3),cy+R*sin(a-2*PI/3));
}
}
void draw()
{
background(255);
for(int cx=20; cx<800; cx+=40)
{
for(int cy=20; cy<400; cy+=40)
{
myTriangle(cx,cy);
}
}
}

PImage imgMario;
float marioX=0, marioY=0;
void setup()
{
size(400,600);
imgMario = loadImage("mario.png");
}
void draw()
{
background(255);
image(imgMario, marioX,marioY, 100,150);
}
void keyPressed()
{
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT){marioX+=5;}
}

PImage imgMario;
float marioX=0, marioY=0, marioVX=2, marioVY=0, marioAX=0, marioAY=0.1;
void setup()
{
size(400,600);
imgMario = loadImage("mario.png");
}
void draw()
{
//background(255);
image(imgMario, marioX,marioY, 100,150);
marioX += marioVX; marioY += marioVY;
marioVX += marioAX; marioVY += marioAY;
}
void keyPressed()
{
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT){marioX+=5;}
}

PImage imgMario;
float marioX=0, marioY=0, marioVX=2, marioVY=0, marioAX=0, marioAY=0.1;
void setup()
{
size(400,600);
imgMario = loadImage("mario.png");
}
void draw()
{
background(255);
image(imgMario, marioX,marioY, 100,150);
marioX += marioVX; marioY += marioVY;
marioVX += marioAX; marioVY += 0.98;
if(marioY>600-150) marioVY*=-0.9;
if(marioX>400-100) marioVX*=-1;
if(marioY<0) marioVY*=-0.9;
if(marioY<0) marioVX*=-1;
}
void keyPressed()
{
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT){marioX+=5;}
}

PImage imgMario;
float marioX=0, marioY=0, marioVX=2, marioVY=0, marioAX=0, marioAY=0.1;
void setup()
{
size(400,600);
imgMario = loadImage("mario.png");
}
void draw()
{
//background(255);
image(imgMario, marioX,marioY, 100,150);
marioX += marioVX; marioVX += 0;
marioY += marioVY; marioVY += 0.98;
if(marioY>500)
{
marioVY = - marioVY * 0.8;
marioY=500;
}
if(marioX>300) marioVX = -marioVX;
}
void keyPressed()
{
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT){marioX+=5;}
}
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