void setup(){
size(500,500);
}
void draw(){
ellipse(250,250, 480,480); //480shi zhi jing
for(float angle=0; angle<PI*2; angle+=PI/3){
triangle(250,250,
250+240*cos(angle), 250+240*sin(angle),
250+240*cos(angle+PI/3),250+240*sin(angle+PI/3));
}
}
2.
void draw(){
ellipse(250,250, 480,480);
for(float angle=0; angle<PI*2; angle+=PI/3){
for(int R=0; R<=240; R+=20){
noFill();
triangle(250,250,
250+R*cos(angle), 250+R*sin(angle),
250+R*cos(angle+PI/3),250+R*sin(angle+PI/3));
}}
}
3.
https://www.facebook.com/…/vb.10000008496…/1310952318917588/
4.
teacher:

mine
for(int R=15; R>0; R-=5){
triangle( cx+R*cos(a), cy+R*sin(a),
cx+R*cos(a+2*PI/3), cy+R*sin(a+2*PI/3),
cx+R*cos(a-2*PI/3), cy+R*sin(a-2*PI/3));
}
}
void draw(){
background(255);
for (int cx=20; cx<800; cx+=40) {
for(int cy=20; cy<400; cy+=40) {
//ellipse(cx,cy, 30,30);
myTriangle(cx, cy);
}
}}
5.mario game(shang xia zuo you)
6.""newton}} VX=su du AX =jia su du(tan tiao gan)
teacher
mine
PImage imgMario;
float marioX=0, marioY=0, marioVX=2, marioVY=0, marioAX=0, marioAY=0.1;
void setup(){
size(400, 600);
imgMario= loadImage("mario.png");//Only Once!!
}
void draw(){
//background(255);
image(imgMario, marioX,marioY, 100,150);
marioX += marioVX; marioY += marioVY;
marioVX+= marioAX; marioVY+= marioAY;
//Don't load any image in draw()
}
void keyPressed(){
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT){marioX+=5;}
}
7.http://www.cmlab.csie.ntu.edu.tw/…/process…/angryBirdsBrick/

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