
2. 畫出6個三角形組成的六角形
void setup()
{
size(500,500);
}
void draw()
{
ellipse(250,250,480,480);///250,250為圓心 480,480為直徑
for(float angle=0; angle<PI*2; angle+=PI/3)///PI為圓周率的拍
{
triangle(250,250,
250+240*cos(angle), 250+240*sin(angle),
250+240*cos(angle+PI/3), 250+240*sin(angle+PI/3));
}
}

3. 重複畫出三角形
void setup(){
size(500,500);
}
void draw(){
ellipse(250,250,480,480);
for(float angle=0; angle<PI*2; angle+=PI/3)
{
for(int R=0; R<=240; R+=30)///設R讓半徑改變
{
noFill();///不填充(填滿)
triangle(250,250,
250+R*cos(angle), 250+R*sin(angle),
250+R*cos(angle+PI/3), 250+R*sin(angle+PI/3));
}
}
}

4. 角度變小
void setup(){
size(500,500);
}
void draw(){
ellipse(250,250,480,480);
for(float angle=0; angle<PI*2; angle+=PI/3)
{
for(int R=0; R<=240; R+=20)///設R讓半徑改變
{
noFill();///不填充(填滿)
triangle(250,250,
250+R*cos(angle), 250+R*sin(angle),
250+R*cos(angle+PI/3), 250+R*sin(angle+PI/3));
}
}
}

5. 畫出一堆三角形
void setup(){
size(800,400);
}
void myTriangle(int cx, int cy)
{
float a= -PI/2;
for(int R=15; R>0; R-=5)
{
triangle(cx+R*cos(a), cy+R*sin(a),
cx+R*cos(a+2*PI/3), cy+R*sin(a+2*PI/3),
cx+R*cos(a-2*PI/3), cy+R*sin(a-2*PI/3));
}
}
void draw(){
background(255);
for(int cx=20; cx<800 ;cx+=40)
{
for(int cy=20; cy<400; cy+=40)
{
myTriangle(cx,cy);
}
}
}

6.讓馬力歐移動
PImage imgMario;
float marioX=0, marioY=0;
void setup()
{
size(400,600);
imgMario = loadImage("mario.png");
}
void draw()
{
background(255);
image(imgMario, marioX,marioY,150,150);
}
void keyPressed()
{
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5; }
if(keyCode==RIGHT) {marioX+=5;}
}

7. 讓馬力歐跳
PImage imgMario;
float marioX=0, marioY=0,marioVX=2,marioVY=0,marioAX=0,marioAY=0.1;
void setup()
{
size(400,600);
imgMario = loadImage("mario.png");
}
void draw()
{
///background(255);
image(imgMario, marioX,marioY,150,150);
marioX += marioVX;
marioY += marioVY;
marioVX += marioAX;
marioVY += marioAY;
}
void keyPressed()
{
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5; }
if(keyCode==RIGHT) {marioX+=5;}
}

8.讓馬力歐跳(修改版)
PImage imgMario;
float marioX=0, marioY=100,marioVX=5,marioVY=0,marioAX=0,marioAY=0.1;
void setup()
{
size(400,600);
imgMario = loadImage("mario.png");
}
void draw()
{
background(255);
image(imgMario, marioX,marioY,150,150);
marioX += marioVX;
marioY += marioVY;
marioVX += marioAX;
marioVY += 0.98;
if(marioY>500)
{
marioVY = - marioVY * 0.8;
marioY = 500;
}
if(marioX>300) marioVX = - marioVX;
if(marioX<0) marioVX = - marioVX;
}
void keyPressed()
{
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5; }
if(keyCode==RIGHT) {marioX+=5;}
}

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