Week03
1.
先畫一個大圓
void setup(){
size(500,500);
}
void draw(){
ellipse(250,250,480,480);
}
2.
畫出三角形
void setup(){
size(500,500);
}
void draw(){
ellipse(250,250,480,480);
for(float angle=0; angle<PI*2; angle+=PI/3){
triangle(250,250,(畫出三角形)
250+240*cos(angle),250+240*sin(angle),
250+240*cos(angle+PI/3),250+240*sin(angle+PI/3));
}
}(用角度值來計算長度畫出三角形)
用cos(angle)和sin(angle)來畫
(250,250)是圓心的部分
240是半徑
(250,250)是圓心的部分
240是半徑
3.
把240改成R
void setup(){
size(500,500);
}
void draw(){
ellipse(250,250,480,480);
for(float angle=0; angle<PI*2; angle+=PI/3){
for(int R=0; R<=240; R+=20){
noFill();
triangle(250,250,
250+R*cos(angle),250+R*sin(angle),
250+R*cos(angle+PI/3),250+R*sin(angle+PI/3));
}
}
畫出三角形
void setup(){
size(800,400);
}
void myTriangle(int cx, int cy){
float a=-PI/2;
for(int R=15; R>0; R-=5){
triangle(cx+R*cos(a), cy+R*sin(a),
cx+R*cos(a+2*PI/3), cy+R*sin(a+2*PI/3),
cx+R*cos(a-2*PI/3), cy+R*sin(a-2*PI/3));
}
}
void draw(){
background(255);
for(int cx =10; cx<800; cx+=40) {
for(int cy=10; cy<400;cy+=40) {
myTriangle(cx,cy);
}
}
}
void setup(){
size(800,400);
}
void myTriangle(int cx, int cy){
float a=-PI/2;
for(int R=15; R>0; R-=5){
triangle(cx+R*cos(a), cy+R*sin(a),
cx+R*cos(a+2*PI/3), cy+R*sin(a+2*PI/3),
cx+R*cos(a-2*PI/3), cy+R*sin(a-2*PI/3));
}
}
void draw(){
background(255);
for(int cx =10; cx<800; cx+=40) {
for(int cy=10; cy<400;cy+=40) {
myTriangle(cx,cy);
}
}
}
畫出Mario
1.
PImage imgMario;
float marioX=0, marioY=0;
void setup(){
size(400,600);
imgMario = loadImage("mario.png");//Only Once!!(讀圖檔)
}
void draw(){
background(255);
image(imgMario,marioX,marioY,100,150);
}//Don't load any image in draw()
void keyPressed(){
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT) {marioX+=5;}
}
注意:圖檔要在setup中讀,不能在draw裡面
2.
讓mario掉下去
PImage imgMario;
float marioX=0, marioY=0, marioVX=2, marioVY=0,marioAX=0, marioAY=0.1;
void setup(){
size(400,600);
imgMario = loadImage("mario.png");//Only Once!!
}
void draw(){
background(255);
image(imgMario,marioX,marioY,100,150);
marioX +=marioVX; marioY +=marioVY;
marioVX+=marioAX; marioVY+=marioAY;
}//Don't load any image in draw()
void keyPressed(){
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT) {marioX+=5;}
}
如果去背,可以明顯看出mario掉下去
3.
讓mario跳來跳去!!
PImage imgMario;
float marioX=0, marioY=0, marioVX=2, marioVY=0,marioAX=0, marioAY=0.1;
void setup(){
size(400,600);
imgMario = loadImage("mario.png");//Only Once!!
}
void draw(){
background(255);
image(imgMario,marioX,marioY,100,150);
marioX +=marioVX; marioY +=marioVY;
marioVX+=marioAX; marioVY+=0.98;
if(marioY>600-150) marioVY*=-0.9;
if(marioX>400-100) marioVX*=-1;
if(marioY<0) marioVY*=-0.9;
if(marioX<0) marioVX*=-1;
}//Don't load any image in draw()
void keyPressed(){
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT) {marioX+=5;}
}
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