float[] eggY = new float[100];
void setup(){
size(800,600);
for(int i=0;i<100;i++)
{
eggX[i]=random(100,700);///random是亂數的意思
eggY[i]=-random(2000);
}
}
void draw()
{
background(255);
for(int i=0;i<100;i++)
{
ellipse(eggX[i],eggY[i],80,100);
eggY[i]+=5;
}
}

2. 接雞蛋
float[] eggX = new float[100];
float[] eggY = new float[100];
boolean[] eggDie=new boolean[100];
void setup(){
size(800,600);
for(int i=0;i<100;i++)
{
eggX[i]=random(100,700);
eggY[i]=-random(2000);
eggDie[i]=false;
}
}
void draw()
{
background(255);
rect(mouseX-50,mouseY-25,100,50);
for(int i=0;i<100;i++)
{
if(eggDie[i])continue;
ellipse(eggX[i],eggY[i],80,100);
eggY[i]+=5;
if(eggY[i]>700) eggY[i]=-2000+600;
if(dist(mouseX-50,mouseY-25,eggX[i],eggY[i])<50)
{
eggDie[i]=true;
}
}
}

3.算分數
float[] eggX = new float[100];
float[] eggY = new float[100];
boolean[] eggDie=new boolean[100];
void setup(){
size(800,600);
for(int i=0;i<100;i++)
{
eggX[i]=random(100,700);
eggY[i]=-random(2000);
eggDie[i]=false;
}
}
int score=0;
void draw()
{
background(255);
fill(255);
rect(mouseX-50,mouseY-25,100,50);
for(int i=0;i<100;i++)
{
if(eggDie[i])continue;
ellipse(eggX[i],eggY[i],80,100);
eggY[i]+=5;
if(eggY[i]>700) eggY[i]=-2000+600;
if(dist(mouseX,mouseY,eggX[i],eggY[i])<50)
{
eggDie[i]=true;
score+=100;
}
}
fill(255,0,0);
textSize(80);
text("Score:"+score,100,100);
}

4.用自己的圖做分數(注意圖檔名和圖檔副檔名)
PImage [] imgN=new PImage[10];
float[] eggX = new float[100];
float[] eggY = new float[100];
boolean[] eggDie=new boolean[100];
void setup(){
size(800,600);
for(int i=0;i<=9;i++)
imgN[i]=loadImage("0"+i+".png");
for(int i=0;i<100;i++)
{
eggX[i]=random(100,700);
eggY[i]=-random(2000);
eggDie[i]=false;
}
}
int score=0;
void draw()
{
background(255);
fill(255);
rect(mouseX-50,mouseY-25,100,50);
for(int i=0;i<100;i++)
{
if(eggDie[i])continue;
ellipse(eggX[i],eggY[i],80,100);
eggY[i]+=5;
if(eggY[i]>700) eggY[i]=-2000+600;
if(dist(mouseX,mouseY,eggX[i],eggY[i])<50)
{
eggDie[i]=true;
score+=100;
}
}
int now=score;
for(int i=0;i<7;i++)
{
image(imgN[(now%10)],400-i*100,100,100,150);
now/=10;
}
}

5.水果忍者
PImage img;
float cherryX=0, cherryY=700;
float cherryVX=6,cherryVY=-40;
void setup()
{
size(800,600);
img=loadImage("cherry.png");
for(int i=0;i<10;i++)
sword[i]=new PVector();
}
PVector [] sword = new PVector[10];
void draw()
{
background(255);
image(img,cherryX,cherryY,100,150);
cherryX += cherryVX;
cherryY += cherryVY;
cherryVY += 0.98;
for(int i=9;i>0;i--)
{
sword[i].x=sword[i-1].x;
sword[i].y=sword[i-1].y;
}
sword[0].x=mouseX;
sword[0].y=mouseY;
for(int i=1;i<10;i++)
{
line(sword[i].x,sword[i].y,sword[i-1].x,sword[i-1].y);
}
}

6. 水果重生(陣列[]要在前面)
PImage []img=new PImage[8];
float []cherryX=new float[8];
float []cherryY=new float[8];
float []cherryVX=new float[8];
float []cherryVY=new float[8];
void cherryReborn(int i)
{
cherryX[i]= random(800);
cherryY[i]=700;
cherryVX[i]=random(8)-4;
cherryVY[i]=-40;
}
void setup()
{
size(800,600);
for(int i=0;i<8;i++)
img[i]=loadImage("cherry.png");
for(int i=0;i<8;i++)
cherryReborn(i);
for(int i=0;i<10;i++)
sword[i]=new PVector();
}
PVector [] sword = new PVector[10];
void draw()
{
background(255);
for(int i=0;i<8;i++)
{
image(img[i],cherryX[i],cherryY[i],100,150);
cherryX[i] += cherryVX[i];
cherryY[i] += cherryVY[i];
cherryVY[i] += 0.98;
}
for(int i=9;i>0;i--)
{
sword[i].x=sword[i-1].x;
sword[i].y=sword[i-1].y;
}
sword[0].x=mouseX;
sword[0].y=mouseY;
for(int i=1;i<10;i++)
{
line(sword[i].x,sword[i].y,sword[i-1].x,sword[i-1].y);
}
}
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