1. 接雞蛋
float[] eggX=new float[100];
float[] eggY=new float[100];
boolean[] eggDie=new boolean[100];
void setup()
{
size(800, 600);
for (int i=0;i<100; i++)
{
eggX[i]=random(100,700);
eggY[i]=random(2000);
eggDie[i]=false;
}
}
void draw()
{
background(255);
rect(mouseX-50, mouseY-25, 100, 50);
for(int i=0; i<100; i++)
{
if(eggDie[i])continue;
ellipse(eggX[i], eggY[i], 80, 120);
eggY[i]+=5;
if(eggY[i]>700) eggY[i]=-2000+600;
if(dist(mouseX-50, mouseY-25, eggX[i], eggY[i])<50)
{
eggDie[i]=true;
}
}
}
2. 接雞蛋+分數
float[] eggX=new float[100];
float[] eggY=new float[100];
boolean[] eggDie=new boolean[100];
void setup()
{
size(800, 600);
for (int i=0; i<100; i++)
{
eggX[i]=random(100,700);
eggY[i]=-random(2000);
eggDie[i]=false;
}
}
int score=0;
void draw()
{
background(255);
fill(255);rect(mouseX-50, mouseY-25, 100, 50);
for(int i=0; i<100; i++)
{
if(eggDie[i])continue;
ellipse(eggX[i], eggY[i], 80, 120);
eggY[i]+=5;
if(eggY[i]>700) eggY[i]=-2000+600;
if(dist(mouseX, mouseY, eggX[i], eggY[i])<50)
{
eggDie[i]=true;
score+=100;
}
}
fill(255,0,0); textSize(50); text("Score:"+score,100,100);
}
3.水果忍者
PImage img;
float fruitX=0, fruitY=700;
float fruitVX=6, fruitVY=-40;
void setup()
{
size(800,600);
img=loadImage("fruit.png");
for(int i=0;i<10;i++) sword[i]=new PVector();
}
PVector [] sword = new PVector[10];
void draw()
{
background(255);
image(img, fruitX, fruitY, 100,150);
fruitX += fruitVX;
fruitY += fruitVY;
fruitVY += 0.98;
for(int i=9; i>0; i--)
{
sword[i].x=sword[i-1].x; sword[i].y=sword[i-1].y;
}
sword[0].x=mouseX; sword[0].y=mouseY;
for(int i=1;i<10;i++)
{
line(sword[i].x, sword[i].y, sword[i-1].x, sword[i-1].y);
}
}
4.



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