Week05
(1) 雞蛋落下
程式碼 :
float[] eggx=new float[100];
float[] eggy=new float[100];
void setup(){
size(800,600);
for(int i=0;i<100;i++){
eggx[i]=random(100,700);
eggy[i]=-random(2000);
}
}
void draw(){
background(255);
for(int i=0;i<100;i++){
ellipse(eggx[i],eggy[i],80,100);
eggy[i]+=5;
}
}
(2) 如果接到雞蛋,雞蛋會消失
程式碼 :
float[] eggx=new float[100];
float[] eggy=new float[100];
boolean[] eggdie=new boolean[100];
void setup(){
size(800,600);
for(int i=0;i<100;i++){
eggx[i]=random(100,700);
eggy[i]=-random(2000);
eggdie[i]=false;
}
}
void draw(){
background(255);
rect(mouseX-50,mouseY-25,100,50);
for(int i=0;i<100;i++){
if(eggdie[i])continue;
ellipse(eggx[i],eggy[i],80,100);
eggy[i]+=5;
if(eggy[i]>700)eggy[i]=-2000+600;
if(dist(mouseX-50,mouseY-25,eggx[i],eggy[i])<50){
eggdie[i]=true;
}
}
}
(3)加入計分板
程式碼 :
float[] eggx=new float[100];
float[] eggy=new float[100];
boolean[] eggdie=new boolean[100];
int score=0;
void setup(){
size(800,600);
for(int i=0;i<100;i++){
eggx[i]=random(100,700);
eggy[i]=-random(2000);
eggdie[i]=false;
}
}
void draw(){
background(255);
fill(255);rect(mouseX-50,mouseY-25,100,50);
for(int i=0;i<100;i++){
if(eggdie[i])continue;
ellipse(eggx[i],eggy[i],80,100);
eggy[i]+=5;
if(eggy[i]>700)eggy[i]=-2000+600;
if(dist(mouseX-50,mouseY-25,eggx[i],eggy[i])<50){
eggdie[i]=true;
score+=100;
}
}
fill(0,0,0);textSize(80);text("Score:"+score,100,100);
}
(4)加入數字圖片作為分數數字
*小提醒: 記得將圖片檔拉入程式碼中
程式碼 :
float[] eggx=new float[100];
float[] eggy=new float[100];
boolean[] eggdie=new boolean[100];
int score=0;
PImage[] img=new PImage[10];
void setup(){
size(800,600);
for(int i=0;i<=9;i++)img[i]=loadImage(i+".jpg");
for(int i=0;i<100;i++){
eggx[i]=random(100,700);
eggy[i]=-random(2000);
eggdie[i]=false;
}
}
void draw(){
background(255);
fill(255);rect(mouseX-50,mouseY-25,100,50);
for(int i=0;i<100;i++){
if(eggdie[i])continue;
ellipse(eggx[i],eggy[i],80,100);
eggy[i]+=5;
if(eggy[i]>700)eggy[i]=-2000+600;
if(dist(mouseX-50,mouseY-25,eggx[i],eggy[i])<50){
eggdie[i]=true;
score+=100;
}
}
//fill(0,0,0);textSize(80);text("Score:"+score,100,100);
int now=score;
for(int i=0;i<7;i++){
image(img[(now%10)],800-i*100,100,100,150);
now/=10;
}
}
切水果忍者
(1) 做出劍和丟出水果
程式碼 :
PImage img;
float cx=0,cy=700;
float cvx=6,cvy=-40;
void setup(){
size(800,600);
img=loadImage("c.png");
for(int i=0;i<10;i++)sword[i]=new PVector();
}
PVector []sword= new PVector[10];
void draw(){
background(255);
image(img,cx,cy,100,150);
cx+=cvx;
cy+=cvy;
cvy+=0.98;
for(int i=9;i>0;i--){
sword[i].x=sword[i-1].x;
sword[i].y=sword[i-1].y;
}
sword[0].x=mouseX;sword[0].y=mouseY;
for(int i=1;i<10;i++){
line(sword[i].x,sword[i].y,sword[i-1].x,sword[i-1].y);
}
}
(2) 拋出多個水果
程式碼 :
PImage []img=new PImage[8];
float []cx=new float[8];
float []cy=new float[8];
float []cvx=new float[8];
float []cvy=new float[8];
void rebord(int i){
cx[i]=random(800);
cy[i]=700;
cvx[i]=random(80)-4;
cvy[i]=-40;
}
void setup(){
size(800,600);
for(int i=0;i<8;i++)img[i]=loadImage("c.png");
for(int i=0;i<8;i++)rebord(i);
for(int i=0;i<10;i++)sword[i]=new PVector();
}
PVector []sword= new PVector[10];
void draw(){
background(255);
for(int i=0;i<8;i++){
image(img[i],cx[i],cy[i],100,150);
cx[i]+=cvx[i];
cy[i]+=cvy[i];
cvy[i]+=0.98;
}
for(int i=9;i>0;i--){
sword[i].x=sword[i-1].x;
sword[i].y=sword[i-1].y;
}
sword[0].x=mouseX;sword[0].y=mouseY;
for(int i=1;i<10;i++){
line(sword[i].x,sword[i].y,sword[i-1].x,sword[i-1].y);
}
}






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