製作血條
int life=10;///一格血量為10
boolean gameOver=false;
void setup(){
size(500,500);
}
void draw(){
background(0,0,200);
fill(255);rect(50,50,100,20);///底色為白色
fill(255,0,0);rect(50,50,life*10,20);///上層為紅色
if(gameOver){
textSize(40);
text("Game Over",150,150);
}
}
void mousePressed(){
life--;
if(life<=0)gameOver=true;
}
畫面切換
int state=0;
int remainTime=0;
void setup(){
size(800,600);
}
void draw(){
if(state==0){
drawOP();
if(key=='1'){state=1;remainTime=5*60;}///1/60秒,所以要乘60
}
else if(state==1){
drawPlayer();
}
else if(state==2){
drawED();
}
}
void drawED(){
background(0);
fill(#F0D90C);text("Game Over",100,100);
}
void drawPlayer(){
background(#F0D90C);
fill(#120FF2);text("Playing... You can press 2 to End",10,100);
text("remain:"+remainTime,10,200);
remainTime--;
if(remainTime<=0)state=2;
}
void drawOP(){
background(0);
fill(#F5DE07);
textSize(30);text("Opening... You can press 1 to play",10,100);
}
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