float[] brickY=new float[80];
float[] brickX=new float[80];
int [] bricklife=new int[80];
float ballX=400, ballY=560, ballVX=0, ballVY=0;
void setup()
{
size(800,600);
fill(255,60,53);
for(int i = 0 ; i < 80 ; i++ )
{
brickX[i] = (i%10)*90 ;
brickY[i] =int (i/10)*35;
bricklife[i]=1;
}
}
boolean flying =false,gameover=false;
void draw()
{
background(0);
fill(255,0,255);
rect (mouseX-50,580, 150,20);
fill(123,123,156);
for(int i=0;i<80;i++)
{
if(bricklife[i]==0) continue;
rect (brickX[i],brickY[i], 80,30);
if(brickX[i] < ballX && ballX < brickX[i]+75 && abs(ballY-brickY[i])<20)
bricklife[i]=0;
if(bricklife[i]==0)
{
if(ballX>=brickX[i]) ballVX=10;
if(ballX<=brickX[i]) ballVX=-10;
if(ballY>=brickY[i]) ballVY=10;
if(ballY<=brickY[i]) ballVY=-10;
}
}
fill(123,213,0);
ellipse(ballX,ballY,50,50);
if(flying &&!gameover)
{
ballX+=ballVX;
ballY+=ballVY;
if(ballY>560 && abs(mouseX-ballX)<75)
{
ballVY=-abs(ballVY);
ballY=500;
}
if(ballY>580) gameover=true;
if(ballY<0)
{
ballVY=-ballVY;
ballY=0;
}
if(ballX>780)
{
ballX=780-(ballX-780);
ballVX=-abs(ballVX);
}
if(ballX<0)
{
ballX=abs(ballX);
ballVX=abs(ballVX);
}
}
else ballX=mouseX;
}
void mousePressed()
{
flying=true; ballVY=-20; ballVX=3;
}
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