int life=10;
boolean gameover=false;
void setup(){
size(500,500);
}
void draw(){
background(0,0,205);
fill(255);rect(50,50,life*10,20);
if(gameover){
textSize(40);
text("GameOver",150,150);
}
}
void mousePressed(){
life--;
if(life<=0) gameover=true;
}
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