🔺製作期末作品
這次結合了背景音樂,並用床墊剪成4個大小(上下左右),且兩邊都用鋁箔紙,用兩條線作感應
PImage imgleft,imgup,imgdown,imgright,imgdance;
PImage imgrightqq,imgleftqq,imgupqq,imgdownqq;
PImage []direction = new PImage[4];
float leftX=90,upX=230,downX=370,rightX=510;
float leftY=900,upY=900,downY=900,rightY=900;
float leftVY=6;
float upVY=5;
float downVY=4;
float rightVY=7;
import ddf.minim.*;
Minim minim;
AudioPlayer player1,player2,player3,player4,player5;
int score=0;
void setup(){
size(600,900);
background(255);
imgdance=loadImage("dance.jpg");
imgleft=loadImage("left.png");
imgup=loadImage("up.png");
imgdown=loadImage("down.png");
imgright=loadImage("right.png");
imgrightqq=loadImage("rightqq.png");
imgleftqq=loadImage("leftqq.png");
imgupqq=loadImage("upqq.png");
imgdownqq=loadImage("downqq.png");
imageMode(CENTER);
direction[0]=imgleft;
direction[1]=imgup;
direction[2]=imgdown;
direction[3]=imgright;
minim = new Minim(this);
player1 = minim.loadFile("BLACKPINK.mp3");
}
int choose=0;
void draw(){
player1.play();
image(imgdance,width/2,height/2,width,height);
image(imgleftqq,90,150,100,100);
image(imgupqq,230,150,100,100);
image(imgdownqq,370,150,100,100);
image(imgrightqq,510,150,100,100);
fill(#C75AF7);textSize(50);text("Score:"+score,30,80);
if(choose==1){
fill(#C75AF7);textSize(50);text("Great",400,80);
}else if(choose==2){
fill(#C75AF7);textSize(50);text("Good",400,80);
}else if(choose==3){
fill(#C75AF7);textSize(50);text("Cool",400,80);
}else if(choose==4){
fill(#C75AF7);textSize(50);text("Bad",400,80);
}else if(choose==5){
fill(#C75AF7);textSize(50);text("Miss",400,80);
}
if(leftY<0){
choose=5;
score-=4;
leftX=90;
leftY=900;
leftVY=random(4,7);
}else if(upY<0){
choose=5;
score-=4;
upX=230;
upY=900;
upVY=random(4,7);
}else if(downY<0){
choose=5;
score-=4;
downX=370;
downY=900;
downVY=random(4,7);
}else if(rightY<0){
choose=5;
score-=4;
rightX=510;
rightY=900;
rightVY=random(4,7);
}
leftY-=leftVY;
upY-=upVY;
downY-=downVY;
rightY-=rightVY;
image(imgleft,leftX,leftY,100,100);
image(imgup,upX,upY,100,100);
image(imgdown,downX,downY,100,100);
image(imgright,rightX,rightY,100,100);
}
void killleft(){
leftX=90;
leftY=900;
leftVY=random(4,7);
}
void killup(){
upX=230;
upY=900;
upVY=random(4,7);
}
void killdown(){
downX=370;
downY=900;
downVY=random(4,7);
}
void killright(){
rightX=510;
rightY=900;
rightVY=random(4,7);
}
void keyPressed(){
if(key=='1'){
if(dist(90,150,leftX,leftY)<10){
score+=5;
killleft();
choose=1;
}
else if(dist(90,150,leftX,leftY)<30){
score+=3;
killleft();
choose=2;
}
else if(dist(90,150,leftX,leftY)<60){
score-=1;
killleft();
choose=3;
}
else if(dist(90,150,leftX,leftY)<90){
score-=2;
killleft();
choose=4;
}else if(dist(90,150,leftX,leftY)<120){
score-=3;
killleft();
choose=5;
}
}
if(key=='2'){
if(dist(230,150,upX,upY)<10){
score+=5;
killup();
choose=1;
}
else if(dist(230,150,upX,upY)<30){
score+=3;
killup();
choose=2;
}
else if(dist(230,150,upX,upY)<60){
score-=1;
killup();
choose=3;
}
else if(dist(230,150,upX,upY)<90){
score-=2;
killup();
choose=4;
}else if(dist(230,150,upX,upY)<120){
score-=3;
killup();
choose=5;
}
}
if(key=='3'){
if(dist(370,150,downX,downY)<10){
score+=5;
killdown();
choose=1;
}
else if(dist(370,150,downX,downY)<30){
score+=3;
killdown();
choose=2;
}
else if(dist(370,150,downX,downY)<60){
score-=1;
killdown();
choose=3;
}
else if(dist(370,150,downX,downY)<90){
score-=2;
killdown();
choose=4;
}else if(dist(370,150,downX,downY)<120){
score-=3;
killdown();
choose=5;
}
}
if(key=='4'){
if(dist(510,150,rightX,rightY)<10){
score+=5;
killright();
choose=1;
}
else if(dist(510,150,rightX,rightY)<30){
score+=3;
killright();
choose=2;
}
else if(dist(510,150,rightX,rightY)<60){
score-=1;
killright();
choose=3;
}
else if(dist(510,150,rightX,rightY)<90){
score-=2;
killright();
choose=4;
}else if(dist(510,150,rightX,rightY)<120){
score-=3;
killright();
choose=5;
}
}
}
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