讓雞蛋掉下來
float[] eggX=new float[100];
float[] eggY=new float[100];
void setup(){
size(800,600);
for(int i=0;i<100;i++){
eggX[i]=random(100,700);
eggY[i]=-random(2000);
}
}
void draw(){
background(255);
for(int i=0;i<100;i++){
ellipse(eggX[i], eggY[i],80,100);
eggY[i]+=5;
}
}
接雞蛋
float[] eggX=new float[100];float[] eggY=new float[100];
boolean[] eggDie=new boolean[100];
void setup(){ size(800,600);
for(int i=0;i<100;i++){
eggX[i]=random(100,700);
eggY[i]=-random(2000);
eggDie[i]=false; }
}
void draw(){
background(255);
rect(mouseX-50, mouseY-25,100,50);
for(int i=0;i<100;i++){//for all eggs
if(eggDie[i])continue;//continue to for loop
ellipse(eggX[i], eggY[i],80,100);
eggY[i]+=5;
if(eggY[i]>700) eggY[i]=-2000+600;
if(dist(mouseX-50,mouseY-25,eggX[i],eggY[i])<50){
eggDie[i]=true; }
}
}
boolean[] eggDie=new boolean[100];
void setup(){ size(800,600);
for(int i=0;i<100;i++){
eggX[i]=random(100,700);
eggY[i]=-random(2000);
eggDie[i]=false; }
}
void draw(){
background(255);
rect(mouseX-50, mouseY-25,100,50);
for(int i=0;i<100;i++){//for all eggs
if(eggDie[i])continue;//continue to for loop
ellipse(eggX[i], eggY[i],80,100);
eggY[i]+=5;
if(eggY[i]>700) eggY[i]=-2000+600;
if(dist(mouseX-50,mouseY-25,eggX[i],eggY[i])<50){
eggDie[i]=true; }
}
}
水果忍者
PImage img;//讀圖檔
float appleX=0, appleY=700;//lower-left
float appleVX=6,appleVY=-40;//to right-top
void setup(){
size(800,600);
img=loadImage("apple.png");
}
void draw(){
background(255);
image(img,appleX,appleY,100,150);
appleX +=appleVX;
appleY +=appleVY;
appleVY+=0.98;//gravity of earth
}
加上刀
PImage img;
float appleX=0, appleY=700;//lower-left
float appleVX=6,appleVY=-40;//to right-top
void setup(){
size(800,600);
img=loadImage("apple.png");
for(int i=0;i<10;i++) sword[i]=new PVector();
}
PVector [] sword= new PVector[10];
void draw(){
background(255);
image(img,appleX,appleY,100,150);
appleX +=appleVX;
appleY +=appleVY;
appleVY+=0.98;//gravity of earth
for(int i=9; i>0;i--){
sword[i].x=sword[i-1].x; sword[i].y=sword[i-1].y;
}
sword[0].x=mouseX; sword[0].y=mouseY;//Update sword[0] to newest mouse
for(int i=1;i<10;i++){
line(sword[i].x, sword[i].y, sword[i-1].x, sword[i-1].y);
}
}
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