製作期末作品
1.關卡設計
基於我們的按鈕僅買了4個,所以我們把關卡改成3關2.設計上的改變
(1)考慮新增LED紅燈當生命值(2)增加障礙怪物
3.修正的問題
(1)轉場(2)怪物吸起來卡卡
裝置圖

基本架構都跟上周提及的差不多,但在期末展示的時候我們沒有展示到一些內容,
透過部落格跟大家分享一下我們遇到的狀況......
1.紅色LED燈怎麼沒在裝置上
因為製作的時候我們把盒子弄壞了,所以緊急製作了簡易裝製上台2.障礙怪物並沒有出現
我們嘗試新增2隻障礙怪物在場上的時候,發現會有掉貞的狀況,為了不要讓我們的作品看起來節奏太過緩慢,沒有把這個功能拿出來展示刪除上面題及的遊戲機制後,整個遊戲雖然很流暢,
但缺少了死亡的可能,會讓人覺得很乏味
雖然起初確實是要製作讓人放鬆的小遊戲,但少了死掉的條件還真的玩久了會無聊
最後,分享一下我們的程式碼
Processing:
//charactersPImage[] imgBG=new PImage[7]; PImage[] imgKirby=new PImage[4]; PImage[] imgMonster=new PImage[6];
float [] MonsterX = new float[80]; float [] MonsterY = new float[80];
float MonsterVX=8 ; float [] MonsterVY = new float[80];
//Die Monster
float DieX; float DieY; float DieVX=8; float DieVY;
//reboorn
boolean [] MonsterDie = new boolean[80];
float [] MonsterDieVX = new float[80]; float [] MonsterDieVY = new float[80];
//change bg
int c=1;
//store score
int score=0; int score2=0; int score3=0;
import processing.serial.*;
Serial myPort;
int val;
import ddf.minim.*;
Minim minim;
AudioPlayer player;
//reborn monster
void reborn(int i){
MonsterDie[i] = false;
MonsterX[i] = -random(1000); MonsterY[i] = random(30,630);
}
void reborn2(int i){
MonsterDie[i] = false;
MonsterX[i] = random(1300,2500); MonsterY[i] = random(30,630);
}
//level change
void level(int a){
if(a>=30){
for(int i=0; i<40; i++){
MonsterX[i] = -random(1000); MonsterY[i] = random(30,630);
MonsterVY[i] = random(-1,2);
MonsterDie[i] = false;
}
for(int i=40;i<80;i++){
MonsterX[i] = random(1300,2500); MonsterY[i] = random(30,630);
MonsterVY[i] = random(-1,2);
MonsterDie[i] = false;
}
}
}
void setup(){
size(1280,720);
minim = new Minim(this);
player = minim.loadFile("kirby.mp3",2048);
player.play();
player.loop();
String portName = Serial.list()[0];
myPort = new Serial(this,"COM3", 9600);
//load background and characters
for(int i=0; i<3; i++){
imgBG[i] = loadImage("bg0"+i+".jpg");
}
imgBG[3] = loadImage("lv01.jpg");
imgBG[4] = loadImage("lv02.jpg");
imgBG[5] = loadImage("bg.jpg");
for(int i=0; i<4; i++){
imgKirby[i] = loadImage((i+1)+".png");
}
for(int i=0; i<6; i++){
imgMonster[i] = loadImage("00"+(i+1)+".png");
}
//stat bg & text
image(imgBG[0],width/500,height/300,width,height);
fill(30,30,30);
rect(400,250,500,60,7);
textSize(50);
fill(255,255,255);
text("Press Space to Start",410,300);
//original coordinates
for(int i=0; i<40; i++){
MonsterX[i] = -random(1000); MonsterY[i] = random(30,630);
MonsterVY[i] = random(-1,2);
MonsterDie[i] = false;
}
for(int i=40;i<80;i++){
MonsterX[i] = random(1300,2500); MonsterY[i] = random(30,630);
MonsterVY[i] = random(-1,2);
MonsterDie[i] = false;
}
}
boolean check = true;
void draw(){
if (myPort.available() > 0) {
val = myPort.read();
}
if(val==1 && check==true){
check=false;
c++;
}
if(val==0 && check==false){
check=true;
}
//description bg
if(c==2) {
image(imgBG[1],width/500,height/300,width,height);
}
//game bg
if(c==3){
image(imgBG[2],width/500,height/300,width,height);
//level 1 Monster
for(int i=0;i<40;i++){
MonsterX[i] += MonsterVX;
image(imgMonster[0],MonsterX[i],MonsterY[i],90,90);
if(MonsterX[i] > 1200){
MonsterDie[i] = true;
reborn(i);
}
}
for(int i=40;i<80;i++){
MonsterX[i] -= MonsterVX;
image(imgMonster[4],MonsterX[i],MonsterY[i],90,90);
if(MonsterX[i] < 0){
MonsterDie[i] = true;
reborn2(i);
}
}
for(int i=0;i<80;i++){
if(val==2){
if(score<=30 && c==3){
MonsterDieVX[i] = (540-MonsterX[i])/8;
MonsterDieVY[i] = (450-MonsterY[i])/8;
if(dist(540,450,MonsterX[i],MonsterY[i])<300){
if(MonsterX[i]>620 && i < 40){
MonsterX[i]-=5;
MonsterY[i]+=MonsterDieVY[i];
}
if(MonsterX[i]<460 && i > 40){
MonsterX[i]+=25;
MonsterY[i]+=MonsterDieVY[i];
}
else{
MonsterX[i]+=MonsterDieVX[i];
MonsterY[i]+=MonsterDieVY[i];
}
}
if(dist(540,450,MonsterX[i],MonsterY[i])<80){
MonsterDie[i]=true;
score++;
reborn(i);
}
}
}
}
//level 1 Kirby(520,450)
image(imgKirby[0],520,450,120,120);
}
//level 1 Monster
if(score>=30 && c==3){
level(score);
image(imgBG[3],width/500,height/300,width,height);
}
if(c==4){
image(imgBG[2],width/500,height/300,width,height);
//level 2 Monster
for(int i=0;i<40;i++){
MonsterX[i] += MonsterVX;
image(imgMonster[0],MonsterX[i],MonsterY[i],90,90);
if(MonsterX[i] > 1200){
MonsterDie[i] = true;
reborn(i);
}
}
for(int i=40;i<80;i++){
MonsterX[i] -= MonsterVX;
image(imgMonster[4],MonsterX[i],MonsterY[i],90,90);
if(MonsterX[i] < 0){
MonsterDie[i] = true;
reborn2(i);
}
}
for(int i=0;i<80;i++){
if(val==2){
if(score<=60 && c==4){
MonsterDieVX[i] = (540-MonsterX[i])/8;
MonsterDieVY[i] = (450-MonsterY[i])/8;
if(dist(540,450,MonsterX[i],MonsterY[i])<300){
if(MonsterX[i]>620 && i < 40){
MonsterX[i]-=5;
MonsterY[i]+=MonsterDieVY[i];
}
if(MonsterX[i]<460 && i > 40){
MonsterX[i]+=25;
MonsterY[i]+=MonsterDieVY[i];
}
else{
MonsterX[i]+=MonsterDieVX[i];
MonsterY[i]+=MonsterDieVY[i];
}
}
if(dist(540,450,MonsterX[i],MonsterY[i])<80){
MonsterDie[i]=true;
score++;
reborn(i);
}
}
}
if(val==4){
if(score2<=30 && c==4){
MonsterDieVX[i] = (175-MonsterX[i])/8;
MonsterDieVY[i] = (150-MonsterY[i])/8;
if(dist(175,150,MonsterX[i],MonsterY[i])<300){
if(MonsterX[i]>255 && i < 40){
MonsterX[i]-=5;
MonsterY[i]+=MonsterDieVY[i];
}
if(MonsterX[i]<95 && i > 40){
MonsterX[i]+=25;
MonsterY[i]+=MonsterDieVY[i];
}
else{
MonsterX[i]+=MonsterDieVX[i];
MonsterY[i]+=MonsterDieVY[i];
}
}
if(dist(175,150,MonsterX[i],MonsterY[i])<80){
MonsterDie[i]=true;
score2++;
reborn(i);
}
}
}
}
//level 2 Kirby(175,150)
image(imgKirby[0],520,450,120,120);
image(imgKirby[1],175,150,120,120);
}
if(score>=60 && score2>=30 && c==4){
level(score2);
image(imgBG[4],width/500,height/300,width,height);
}
if(c==5){
image(imgBG[2],width/500,height/300,width,height);
//level 3 Monster
for(int i=0;i<40;i++){
MonsterX[i] += MonsterVX;
image(imgMonster[0],MonsterX[i],MonsterY[i],90,90);
if(MonsterX[i] > 1200){
MonsterDie[i] = true;
reborn(i);
}
}
for(int i=40;i<80;i++){
MonsterX[i] -= MonsterVX;
image(imgMonster[4],MonsterX[i],MonsterY[i],90,90);
if(MonsterX[i] < 0){
MonsterDie[i] = true;
reborn2(i);
}
}
//level 3 Kirby(1000,300)
image(imgKirby[0],520,450,120,120);
image(imgKirby[1],175,150,120,120);
image(imgKirby[2],1000,300,120,120);
for(int i=0;i<80;i++){
if(val==2){
if(score<=90 && c==5){
MonsterDieVX[i] = (540-MonsterX[i])/8;
MonsterDieVY[i] = (450-MonsterY[i])/8;
if(dist(540,450,MonsterX[i],MonsterY[i])<300){
if(MonsterX[i]>620 && i < 40){
MonsterX[i]-=5;
MonsterY[i]+=MonsterDieVY[i];
}
if(MonsterX[i]<460 && i > 40){
MonsterX[i]+=25;
MonsterY[i]+=MonsterDieVY[i];
}
else{
MonsterX[i]+=MonsterDieVX[i];
MonsterY[i]+=MonsterDieVY[i];
}
}
if(dist(540,450,MonsterX[i],MonsterY[i])<80){
MonsterDie[i]=true;
score++;
reborn(i);
}
}
}
if(val==4){
if(score2<=60 && c==5){
MonsterDieVX[i] = (175-MonsterX[i])/8;
MonsterDieVY[i] = (150-MonsterY[i])/8;
if(dist(175,150,MonsterX[i],MonsterY[i])<300){
if(MonsterX[i]>255 && i < 40){
MonsterX[i]-=5;
MonsterY[i]+=MonsterDieVY[i];
}
if(MonsterX[i]<95 && i > 40){
MonsterX[i]+=25;
MonsterY[i]+=MonsterDieVY[i];
}
else{
MonsterX[i]+=MonsterDieVX[i];
MonsterY[i]+=MonsterDieVY[i];
}
}
if(dist(175,150,MonsterX[i],MonsterY[i])<80){
MonsterDie[i]=true;
score2++;
reborn(i);
}
}
}
if(val==5){
if(score3<=30 && c==5){
MonsterDieVX[i] = (1000-MonsterX[i])/8;
MonsterDieVY[i] = (300-MonsterY[i])/8;
if(dist(1000,300,MonsterX[i],MonsterY[i])<300){
if(MonsterX[i]>1000 && i < 40){
MonsterX[i]-=5;
MonsterY[i]+=MonsterDieVY[i];
}
if(MonsterX[i]<1000 && i >= 40){
MonsterX[i]+=25;
MonsterY[i]+=MonsterDieVY[i];
}
else{
MonsterX[i]+=MonsterDieVX[i];
MonsterY[i]+=MonsterDieVY[i];
}
}
if(dist(1000,300,MonsterX[i],MonsterY[i])<80){
MonsterDie[i]=true;
score3++;
reborn(i);
}
}
}
}
}
if(score>=90 && score2>=60 && score3>=30 && c==5){
level(score3);
image(imgBG[5],width/500,height/300,width,height);
}
}
沒有留言:
張貼留言