2018年10月25日 星期四

week070-劉沛潔

今天是做其中作業的一天

我們的主題是打怪


Week 07 Hankins

做期中作品

Week07




倒數計時




Week06

1.




float [] fruitX=new float[20];
float [] fruitY=new float[20];
float [] fruitVX=new float[20];
float [] fruitVY=new float[20];
void reborn(int i)
{
  fruitX[i]=random(800);  fruitVX[i]=random(6)-3; 
  fruitY[i]=700; fruitVY[i]=-35;
}
void setup()
{
  size(800,600);
  for(int i=0;i<20;i++)
  {
    reborn(i);
  }
}
void draw()
{
  background(0);
  for (int i=0;i<20;i++)
  {
    if( dist(mouseX, mouseY, fruitX[i], fruitY[i])<=50)
    {
      reborn(i); continue;
    }
    ellipse(fruitX[i], fruitY[i],100,100);
    fruitX[i]+=fruitVX[i];
    fruitY[i]+=fruitVY[i];
    fruitX[i]+=0.98;
    if(fruitY[i]>700) reborn(i);
  }


2.

WEEK_07

1. Game Over顯示





















int life=10;
boolean gameOver=false;
void setup(){
  size(500,500);
}
void draw(){
  background(0,0,205);
  fill(255); rect(50,50, 100,20);
  fill(255,0,0); rect(50,50, life*10,20);
  if(gameOver){
    textSize(40);
    text("Game Over", 150,150);
  }
}
void mousePressed(){
  life--;
  if(life<=0) gameOver=true;
}

2. 按'1' 開始遊戲,再來倒數計時,之後顯示Game Over























int state=0;
int remainTime=0;
void setup(){
  size(800,600);
}
void draw(){
  if(state==0){
    drawOP();
    if(key=='1'){state=1; remainTime=30*60; }
  }else if(state==1){
    drawPlayer();
  }else if(state==2){
    drawED();
  }
}
void drawED(){
  background(0);
  fill(#05BAFA); text("Game Over", 100,100);
}
void drawPlayer(){
  background(#C63C48);
  fill(#FAE712); text("You can press 2 to End",10, 100);
  text("remain: "+remainTime, 10,200);
  remainTime--;
  if(remainTime<=0) state=2;
}
void drawOP(){
  background(0);
  fill(#FA12C8);
  textSize(30); text("You can press 1 to play", 10, 100);
}

3.

Week_7 吳宇凡

1.血量
int life=10;
boolean gameOver=false;
void setup(){
  size(500,500);
}
void draw(){
  background(0,0,205);
  fill(255); rect(50,50, 100,20);
  fill(255,0,0); rect(50,50, life*10,20);
  if(gameOver){
    textSize(40);
    text("Game Over",150,150);
  }
}
void mousePressed(){
  life--;
  if(life<=0) gameOver=true;
}


2.計時
  int state=0;
int remainTime=0;
void setup(){
  size(800,600);
}
void draw(){
  if(state==0){
    drawOP();
    if(key=='1'){
      state=1;
      remainTime=5*60;
    }
  }else if(state==1){
    drawPlayer();
  }else if(state==2){
    drawED();
  }
}
void drawED(){
  background(0);
  fill(#F0D90C);
  textSize(30);text("Game Over",100,100);
}
void drawPlayer(){
  background(#F0D90C);
  fill(#161FF2);
  textSize(30);text("Playing.. You can press 2 to End",10,100);
  text("remail: "+remainTime,10,200);
  remainTime--;
  if(remainTime<=0) state=2;
}
void drawOP(){
  background(0);
  fill(#F5DE07);
  textSize(30);text("Opening.. You can press 1 to play",10,100);
}


Week07 徐如君


Week07

1. 

畫血量囉!
int life=10;
boolean gameOver=false;
void setup(){
  size(500,500);
}
void draw(){
  background(0,0,205);
  fill(255); rect(50,50,100,20);///血量條
  fill(255,0,0); rect(50,50,life*10,20);
  if(gameOver){
    textSize(40);//字的大小
    text("Game Over",150,150);
  }
}
void mousePressed(){
  life--;
  if(life<=0) gameOver=true;
}
2.

避免超出負值
void mousePressed(){
  if(life>0) life--;
  if(life<=0) gameOver=true;
}


倒數計時




倒數計時囉!

int state=0;//0:OP opening, 1: playing2:ED ending
int remainTime=0;
void setup(){
  size(800,600);
}
void draw(){
  if(state==0){
    drawOP();//開始畫面
    if(key=='1') {state=1; remainTime=5*60;}  
}else if(state==1){
  drawPlayer();//玩的畫面
}else if(state==2){
  drawED();//結束畫面
  }
}

void drawED(){
  background(0);
  fill(#DFF005); text("Game Over",100 ,100);
}
void drawPlayer(){
  background(#2514F2);
  fill(#F2EB14); text("Playing... You can press 2 to End",10,100);
  text("remain: "+remainTime,10,200);//剩餘時間
  remainTime--;
  if(remainTime<=0) state=2;
}
void drawOP(){
  background(0);
  fill(#FF24FC);
  textSize(30); text("Opening...You can press 1 to play",10,100);
}

顏色代碼可以從工具中的顏色選擇器去搜尋