程式碼:
void setup(){
size(500,500);
}
void draw(){
ellipse(250,250,480,480); ///畫圓
for(float angle=0;angle<PI*2;angle+=PI/3){ ///圓裡面的三角形
triangle(250,250,
250+240*cos(angle),250+240*sin(angle),
250+240*cos(angle+PI/3),250+240*sin(angle+PI/3));
}
}
程式碼:
void setup(){
size(500,500);
}
void draw(){
ellipse(250,250,480,480);
for(float angle=0;angle<PI*2;angle+=PI/3){
for(int R=0;R<=240;R+=20){ ///加入變數R來代替半徑
noFill(); ///清空填色
triangle(250,250,
250+R*cos(angle),250+R*sin(angle),
250+R*cos(angle+PI/3),250+R*sin(angle+PI/3));
}
}
}
程式碼:
void setup(){
size(500,500);
noFill();
}
void draw(){
background(255);
int cx=width/2,cy=height/2;
float a0=PI/6.0;
strokeWeight(1);
stroke(0);
for(int r=8;r<=240;r+=8){
for(float a=a0;a<=2*PI+2.0;a+=PI/3.0){
triangle(cx,cy,
cx+r*cos(a),cy+r*sin(a),
cx+r*cos(a+PI/3),cy+r*sin(a+PI/3));
}
}
}
程式碼:
void setup(){
size(800,400);
}
void myTriangle(int cx, int cy){
float a= -PI/2;
for(int R=15;R>0;R-=5){
triangle(cx+R*cos(a),cy+R*sin(a),
cx+R*cos(a+2*PI/3),cy+R*sin(a+2*PI/3),
cx+R*cos(a-2*PI/3),cy+R*sin(a-2*PI/3));
}
}
void draw(){
background(255);
for(int cx=20;cx<800;cx+=40){
for(int cy=20;cy<400;cy+=40){
myTriangle(cx,cy);
}
}
}
程式碼:
PImage imgMario;
float marioX=0,marioY=0;
void setup(){
size(400,600);
imgMario = loadImage("mario.png"); ///只讀一次
}
void draw(){
background(255);
image(imgMario, marioX, marioY, 100, 150);
}
void keyPressed(){
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT) {marioX+=5;}
}
程式碼:
PImage imgMario;
float marioX=0,marioY=0,marioVX=2,marioVY=0,marioAX=0,marioAY=0.1;
void setup(){
size(400,600);
imgMario = loadImage("mario.png");
}
void draw(){
//background(255);
image(imgMario, marioX, marioY, 100, 150);
marioX += marioVX; marioY +=marioVY;
marioVX+= marioAX; marioVY+=marioAY;
}
void keyPressed(){
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT) {marioX+=5;}
}
程式碼:
PImage imgMario;
float marioX=0,marioY=100,marioVX=1,marioVY=0,marioAX=0,marioAY=0.1;
void setup(){
size(400,600);
imgMario = loadImage("mario.png");
}
void draw(){
//background(255); ///將背景清除好看出彈跳
image(imgMario, marioX, marioY, 100, 150);
marioX += marioVX; marioVX +=0;
marioY += marioVY; marioVY+=0.98;
if(marioY>500){
marioVY = -marioVY * 0.8;
marioY = 500;
}
if(marioX>300) marioVX = -marioVX;
if(marioX<0) marioVX = -marioVX;
}
void keyPressed(){
if(keyCode==UP) {marioY-=5;}
if(keyCode==DOWN) {marioY+=5;}
if(keyCode==LEFT) {marioX-=5;}
if(keyCode==RIGHT) {marioX+=5;}
}
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