N01
畫出方框及文字,重點為一般圖型畫法是由座標點往右下方畫,文字則為右上
void setup()
{
size(800,800);
}
void draw()
{
fill(0,0,0);
rect(100,100,200,90);
textSize(50);
fill(255,255,255);
text("ImIndia",110,160);
}
N02
按下任意按鍵會發射子彈的程式碼
*缺點是只有一顆子彈,按一次就沒了
void setup()
{
size(800,800);
}
void draw()
{
background(255);
fill(255,0,0); rect(100,100,200,90);
textSize(50);
fill(255,255,255); text("ImIndia",110,160);
fill(0,0,255);
if(BFly)
{
ellipse(BX,BY,25,25);
BX+=3;
}
}
float BX=100, BY=100;
boolean BFly=false;
void keyPressed()
{
BFly=true;
}
N03
可自訂義子彈數量的程式碼
* [ ] 是陣列的意思
*缺點是按到子彈數量上限便會當機
void setup()
{
size(800,800);
}
void draw()
{
background(255);
fill(255,0,0); rect(100,100,200,90);
textSize(50);
fill(255,255,255); text("ImIndia",110,160);
for(int i=0;i<BN;i++)
{
fill(0,0,255);
if(BFly[i])
{
ellipse(BX[i],BY[i],25,25);
BX[i]+=3;
}
}
}
float []BX=new float[50];
float []BY=new float[50];
int BN=0;
boolean []BFly=new boolean[50];
void keyPressed()
{
BFly[BN]=true;
BX[BN]=50;
BY[BN]=50;
BN++;
}
N04
讀入圖檔,並可以用滑鼠在任意位置發射
PImage imgBG,imgCH,imgBALL;
void setup()
{
size(800,600);
imgBG = loadImage("bg.jpg");
imgCH = loadImage("cha.png");
imgBALL = loadImage("ball.png");
imageMode(CENTER);
}
void draw()
{
image(imgBG, width/2, height/2, width, height);
image(imgCH, mouseX, mouseY, 100, 100);
for(int i=0; i<BN;i++)
{
if(BFly[i])
{
image(imgBALL, BX[i], BY[i], 100, 100);
BX[i]+=5;
}
}
}
float [] BX = new float[100];
float [] BY = new float[100];
boolean [] BFly = new boolean[100];
int BN=0;
void mousePressed()
{
BFly[BN]=true;
BX[BN]=mouseX;
BY[BN]=mouseY;
BN++;
}
N05
更改程式碼,使其變為有重力的程式
PImage imgBG,imgCH,imgBALL;
void setup()
{
size(800,600);
imgBG = loadImage("bg.jpg");
imgCH = loadImage("cha.png");
imgBALL = loadImage("ball.png");
imageMode(CENTER);
}
void draw()
{
image(imgBG, width/2, height/2, width, height);
image(imgCH, mouseX, mouseY, 100, 100);
for(int i=0; i<BN;i++)
{
if(BFly[i])
{
image(imgBALL, BX[i], BY[i], 50, 50);
BY[i]+=BVY[i];
BVY[i]+=0.98;
}
}
}
float [] BX = new float[100];
float [] BY = new float[100];
float [] BVY = new float[100];
boolean [] BFly = new boolean[100];
int BN=0;
void mousePressed()
{
BFly[BN]=true;
BX[BN]=mouseX;
BY[BN]=mouseY;
BVY[BN]=-20;
BN++;
}
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